With over 2 and half hours of video lessons, I present to you: Beginners Guide to Gaea.
A series of Tutorials recorded by me, which walks you through what Gaea is, the UI, a simple landscape creation, an intermediary landscape build, basic coloring, exportation, and experimentation.
A solid series to get you started in using Gaea!
I break down the nodes we use and their parameters in depth, giving you more insight into how they work and good ways to utilize them.
These are the exact same LUTS that I always use to color grade all my videos.
Developed specifically for DJI Drones, they extremely well with all type of drones (DJI Mavic 3, Mini 3 Pro, Air 2S, Air 2, Mini 2, Mini 1 and all the other drones that shoot in a Log/Flat picture profile (D-Log and D-CineLike).
They also work incredibly well with all type of camera footage (S-Log on Sony cameras, C-Log on Canon cameras and so on), all my camera shots are color graded with these exact Luts.
This series contains a ZIP file which includes the following:
- 1 hour lecture-style video that discusses the basics of Anatomy for artists.
- 50 minute lecture-style video that discusses the basics of Values for artists.
- 35 minute lecture-style video that discusses the basics of Colors for artists.
- 50 minute lecture-style video that discusses the basics of Perspective for artists.
- 50 minute lecture-style video that discusses the basics of Composition for artists.
- Written transcripts for the hearing impaired*
Download Contents:
• 1 Hour Lecture & Demo
• Bonus 45 Minute Demo (partial audio)
• JPG Demo & Notes
http://foundation-patreon.gumroad.com/l/jCNzu
Are you new to Octane and Cinema 4D, then this tutorial is for you.
I will try to explain the progres as simple as posiible to get a hyper realistic renders in 4 simple steps.
Houdini
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We are going to start by creating a growth attribute that will be the main driver of our FX.
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From this attribute we will be able to generate a growing VDB mesh, and the laser Rays as well.
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We are going to set up different custom attributes to help later with shading.
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We are also going to generate smoke where the laser creates the geometry, and also create a simple fog volume to add a bit of ambience to the scene.
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Aside from the Helmet geometry which will be provided, we are going to create everything from scratch directly inside Houdini.
We start off this course by creating glass shards using a custom fracturing technique.
Then we will create the portal opening animation through a combination of sop level nodes.
This flexible setup will ensure that we have absolute control over how the shards move, spread and spin, in real time, without
Some of the things you will learn with this course are going to be:
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• How to animate a static geometry along a curve, without relying on constraint networks
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• How to setup particle and smoke simulations and optimize them for faster results
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• Advanced Techniques for Particle advection
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• Creating deformations post-simulation with with VEX.
Welcome to a new Houdini Course: Ash Disintegration
This effect is achieved through a method which is essentially layering two different simulations that run at the same time.